The "cruise" part: as the Admiral (formerly CEO) of a cruise line, you must send out your fleet of ships to navigate the treacherous waters of the Caribbean, dock at various tourist traps, and return to your home port. The "bruise" part: rival cruise lines are out to destroy your fleet via missiles, torpedoes, and maniacal passengers that love to brawl. The Admiral who finds the best balance between cruising and bruising will win.
Full speed ahead!
2-4 players, 30-60 minutes, ages 14 and up
Combines multiple game mechanics in a novel way
The more you play, the deeper your strategies become
Educational: you'll learn weird facts about Caribbean ports and countries